Pattern Languages of Program Design 4


By: N. B. Harrison, B. Foote, H. Rohnert, eds.
Published in: Addison-Wesley, 2000

Summary: Papers from PLoP '98, EuroPLoP '98 or any earlier PLoP or EuroPLoP, not previously published in the PLoPD series.


Anderson99A Collection of History Patterns
Bäumer+99The Role Object Pattern
Beedle+99Scrum: A Pattern Language for Hyperproductive Software Development
Braga+99Tropyc: A Pattern Language for Cryptographic Software
Brant+99Creating Reports with Query Objects
Carlson99Essence
Carlson+99Temporal Patterns
Coplien99cC++ Idioms
Coplien99dA Pattern Language for Writers' Workshops
Cybulski+99Composing Multimedia Artifacts for Reuse
Doble+99Smalltalk Scaffolding Patterns
Foote+99Big Ball of Mud
Hanmer+99An Input and Output Pattern Language
Manolescu99Feature Extraction--A Pattern for Information Retrieval
Nierstrasz99Identify the Champion
Noble+99High-Level and Process Patterns from the Memory Preservation Society
Noble99aBasic Relationship Patterns
Noble99bThe Prototype-Based Object System Pattern
Pryce99Abstract Session
Pyarali+99Proactor
Rising99Customer Interaction Patterns
Rossi+99Patterns for Designing Navigable Information Spaces
Silva+99Object Synchronizer: A Design Pattern for Object Synchronization
Taylor99Capable, Productive, and Satisfied
Towell99Display Maintenance
Woolf99aThe Abstract Class Pattern
Woolf99bObject Recursion
Yacoub+99Finite State Machine Patterns
Yoder+99Architectural Patterns for Enabling Application Security